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Combustive Gases

The "Combustive Gases" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Combustive Gases

Combustive Gases event picture
Country event

The weird noises continued when approaching the cargo bay, warranting extensive safety precautions. Upon entry into the cargo deck, crew members detected a strong, noxious odor filling the compartment and noticed pieces of holding crates scattered across the dock. Several minor explosions went off moments later within adjacent cargo containers, prompting an immediate response. The team followed a trail of smoke, discovering a small fire that had broken out. It was quickly suppressed by specialist personnel, allowing the crew to safely contain and neutralize the volatile gases before further escalation. The cargo deck exhibited visible structural damage, along with multiple nearby crates in the surrounding area.

The command below will trigger the "Combustive Gases" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • We prevented further damage just in time.
    • +100 Exotic Gases
    • −500 Alloys
  • Make the issuer pay for damages.
    • −200 Alloys
    • Engineering: +None to None

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Combustive Gases (nomads.6040) connects.

Triggered by