Equipment Failure
The "Equipment Failure" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Equipment Failure

Country event
Some older modules on our Arkship have begun to show their age after a critical cooling failure left them damaged. The damage is extensive, but an emergency shutdown was triggered before the Arkship's integrity could be compromised. How should we proceed?
The command below will trigger the "Equipment Failure" event in Stellaris:
Player choices
When this event fires, you can choose between these 6 options:
- Send a repair crew.
- −200 Alloys
- It's fine, it was time to replace them anyway.
- Gain modifier: Module Recycling
- This is a good time for some upgrades.
- −500 Alloys
- No worries, we have plenty of spare parts.Available only if Requires civic: Scavengers; Requires civic: Refurbishment Division.
- −50 Alloys
- +500 Unity
- We could make the client pay for it...
- ... As per Paragraph 56, Alinea 18, Revision Omicron of the contract.
- We could make the client pay for it...
- ... As per Paragraph 56, Alinea 18, Revision Omicron of the contract.
Firing conditions
Show raw conditions
any_owned_fleet = {
starbase? = {
is_arkship_starbase = yes
count_starbase_modules = {
include_being_constructed = no
count >= 3
}
}
}