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Passenger Satisfaction Index

The "Passenger Satisfaction Index" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Passenger Satisfaction Index

Passenger Satisfaction Index event picture
Situation event

Passenger expectations have spiked since we left our old cruising loops. Requests for spectacle and unscheduled diversions are rising; one delegation demanded a detour past a supernova remnant, while another insists on live xenofauna encounters. Service crews report mounting fatigue, with kitchen staff collapsing mid-shift and engineers sleeping in maintenance crawlways. To keep the voyage viable, we are instituting a Passenger Satisfaction Index: dynamic contract assignments and staged interventions to hold the line between indulgence and order. Managed well, we can preserve both stability and passenger confidence.

The command below will trigger the "Passenger Satisfaction Index" event in Stellaris:

Player choices

When this event fires, you can choose between these 6 options:

  • Focus on passenger entertainment.
    • Focusing on the passengers makes them happy, but puts strain on the crew. The Passenger Satisfaction situation trends towards Mutiny.
  • Focus on passenger stimulation.
    • Focusing on the passengers makes them content, but puts strain on our collective mind. The Passenger Satisfaction situation trends towards Mutiny.
  • Prioritize passenger satisfaction protocols.
    • Prioritizing passenger protocols increases their satisfaction, but strains core processing capacity. The Passenger Satisfaction situation trends towards Mutiny.
  • Focus on crew schedules.
    • Focusing on the crew improves morale, but bores the passengers. The Passenger Satisfaction situation trends towards Planetfall.
  • Focus on collective order.
    • Focusing on collective efficiency pacifies the drones, but frustrates the passengers. The Passenger Satisfaction situation trends towards Planetfall.
  • Prioritize efficiency subroutines.
    • Prioritizing efficiency increases system performance, but decreases passenger satisfaction. The Passenger Satisfaction situation trends towards Planetfall.