Fortress: Disturbing Noises
The "Fortress: Disturbing Noises" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Fortress: Disturbing Noises

After the course of action was announced, a moment of silence followed, then vague scraping noises as the team attempted to carry out their plan. After another pause, faint shuffling and a draw-out, sharp sound increasing in pitch over five seconds. Then a long silence. It took us several minutes to accept that this was the end of the expedition. No screaming, no calls for aid. We can at least hope this means they met a quick end. After a quarter, a slow, heavy rasp suggests whatever trap sprung on them reset itself. Some present claim it sounded like alien laughter. Finally, the fortress managed an even more disturbing sound: that of the power returning to its defense systems.
The command below will trigger the "Fortress: Disturbing Noises" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- This place is a hellish contraption.
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Fortress: Disturbing Noises (leviathans.2132) connects.
Triggered by
- Fortress: The Tower
leviathans.2131