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Killing Time

The "Killing Time" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Killing Time

Killing Time event picture
Fleet eventDLC: Grand Archive

Digging beneath the structure revealed a small stash of valuables and basic sanitation systems. Unfortunately, after scouring the area completely, we were unable to find any evidence of a piece of the Celestial Chart. We have collected more notebooks and papers in the hope of discovering a clue within Captain Ness's scattered log entries. Time passes less slowly with a partner like Smeegibb, but is it worth splitting the glory? Sure, working with a hive mind has incredible value. Access to hundreds of drones in exchange for just a single cut of the profits? What a deal! But maybe the work they do takes away from my own achievements...? I'm not sure I can live with the idea of sharing my legacy. I'll need to give this more thought.

The command below will trigger the "Killing Time" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • Keep looking.
    • Energy Credits: +None to None

Firing conditions

Conditions the game checks before this event can fire:

  • Requires origin: Treasure Hunters
Show raw conditions
controller = { has_origin = origin_treasure_hunters }