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An Unexpected Encounter

The "An Unexpected Encounter" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

An Unexpected Encounter

An Unexpected Encounter event picture
Ship eventDLC: Grand Archive

We have encountered a heavily-armed fleet flying under an unknown flag. Their ships are in organized formation but not uniform in their design. Many are outfitted with kinetic launchers attached to reels of thick cable tipped with carbon steel hooks and harpoons. Additionally, there is a group of armored haulers sheltered in the center of the fleet. We can only surmise that these ships are controlled by a group of pirates or mercenaries. We are receiving a transmission from their lead ship.

The command below will trigger the "An Unexpected Encounter" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • On screen.
    Available only if Must not have civic: Letters of Marque.
  • A parley, then...
    Available only if Requires civic: Letters of Marque.

Regardless of your choice

  • Leads to event: Captain Hoo of the Black Needle

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how An Unexpected Encounter (grand_archive.8020) connects.

Can lead to

Firing conditions

Conditions the game checks before this event can fire:

  • Requires origin: Treasure Hunters
Show raw conditions
exists = controller
controller = {
  has_origin = origin_treasure_hunters
  has_event_chain = "treasure_hunters_origin_story_chain"
  FROM = {
    is_point_of_interest = {
      id = treasure_hunters_hidden_system_poi.1
      event_chain = treasure_hunters_origin_story_chain
      owner = root.controller
    }
  }
}