Apparent Hostility
The "Apparent Hostility" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Apparent Hostility

The latest reports from …, our … sent to investigate the …, are highly concerning. Apparently the alien ships have made several uncomfortably close passes of our ships with gunports open. All the while, they have also been sending us a transmission of one of their individuals - a leader of some sort, our … hypothesize - making gestures with their … that seem rather aggressive, to us at least... Some observers suspect that they may be attempting to deliberately provoke an incident for reasons unknown. Others, however, point out that they have yet to make any outright hostile moves, and urge us not to jump to conclusions before we know more of their intentions.
The command below will trigger the "Apparent Hostility" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Mimic their greeting back to them.
- We cannot predict how they will respond to this.
- Ignore them.
- While this is probably the safer option, we have no way of knowing this for certain...
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Apparent Hostility (first_contact.400) connects.
Can lead to
- Hostilities at First Contact
first_contact.500