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Monstrous Noises

The "Monstrous Noises" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Monstrous Noises

Monstrous Noises event picture
First contact eventDLC: First Contact

The noises - a mixture of threatening booming noises and what sounds like the grinding of metal on metal - continued unabated for several minutes, punctuated occasionally by a howling noise that sent a chill through everyone who heard it. Just as … thought the noises had died down, they started up again, louder than before. With a wince, … switched the receiver off. … turned to the gathered crowd of officers, some of whom were cowering behind their seats. "Well, that was quite something..." … said weakly. It is hard to imagine that a species making the noises we have picked up from the … could be anything other than hostile. Naval officers already fear the worst and assume we will soon be at war with them, but calmer heads suggest we'd be better off waiting and seeing.

The command below will trigger the "Monstrous Noises" event in Stellaris:

Player choices

When this event fires, you can choose between these 3 options:

  • They cannot help how they sound. We will come to understand them later.
    • Gain modifier: Challenge Not Returned
  • It is a challenge. Send threatening noises back!
    • Is it impossible to predict how the … will react to this.
  • Prepare for war.
    • We will make no hostile moves, but we will be ready should they attack.
    • Gain modifier: War Preparations

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Monstrous Noises (first_contact.365) connects.

Can lead to