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Aliens Captured

The "Aliens Captured" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Aliens Captured

Aliens Captured event picture
First contact eventDLC: First Contact

A brave team of covert special forces has escaped … territory with hostages captured from one of their colonies in the … system. They were able to land on a remote part of the planet in the cover of darkness and seize several live aliens, as well as a large stash of technical hardware that is sure to help us decode their language and assess their technological level. Though the operation went without a hitch and our operatives were able to escape without pursuit, it is probably too much to hope for that the … remain ignorant of our actions.

The command below will trigger the "Aliens Captured" event in Stellaris:

Player choices

When this event fires, you can choose between these 4 options:

  • Interrogate the hostages.
    • Our fleets in their territory have fled to avoid reprisals.
  • Let the vivisection commence!
    • We will likely find out more from this approach, but the … will be extremely displeased when they find out.
  • We have no need of survivors.
    Available only if Must not have civic: Devouring Swarm.
    • We will also investigate the equipment we seized for clues about them.
    • Gain Unity
  • Let's see how they taste...
    Available only if Requires civic: Devouring Swarm.
    • We will also investigate the equipment we seized for clues about them.

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Aliens Captured (first_contact.320) connects.

Can lead to