Aliens Captured
The "Aliens Captured" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Aliens Captured

A brave team of covert special forces has escaped … territory with hostages captured from one of their colonies in the … system. They were able to land on a remote part of the planet in the cover of darkness and seize several live aliens, as well as a large stash of technical hardware that is sure to help us decode their language and assess their technological level. Though the operation went without a hitch and our operatives were able to escape without pursuit, it is probably too much to hope for that the … remain ignorant of our actions.
The command below will trigger the "Aliens Captured" event in Stellaris:
Player choices
When this event fires, you can choose between these 4 options:
- Interrogate the hostages.
- Our fleets in their territory have fled to avoid reprisals.
- Let the vivisection commence!
- We will likely find out more from this approach, but the … will be extremely displeased when they find out.
- We have no need of survivors.Available only if Must not have civic: Devouring Swarm.
- We will also investigate the equipment we seized for clues about them.
- Gain Unity
- Let's see how they taste...Available only if Requires civic: Devouring Swarm.
- We will also investigate the equipment we seized for clues about them.
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Aliens Captured (first_contact.320) connects.
Can lead to
- The Treachery of the …
first_contact.322