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We Have a Problem.

The "We Have a Problem." event in Stellaris — flavor, choices, and how to trigger it with the event console command.

We Have a Problem.

We Have a Problem. event picture
Country eventDLC: First Contact

Mechanical failure aboard the first interplanetary … vessel has left it dead in space. No longer capable of adjusting its trajectory, the ship will soon be beyond saving. … is working on a solution, yet the odds are not good. However, we may have an opportunity to intervene.

The command below will trigger the "We Have a Problem." event in Stellaris:

Player choices

When this event fires, you can choose between these 5 options:

  • Get them off that ship!
  • Use our agents embedded in their society to plant a solution.
    • This will increase the likelihood of a positive outcome.
  • Couldn't we leave a message with a solution near their space center?
    • This will increase the likelihood of a positive outcome.
    • −100 Influence
  • Repair their ship and wipe their memories.
  • Let them figure it out on their own.

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how We Have a Problem. (fircon.2620) connects.

Triggered by

Can lead to

Firing conditions

Show raw conditions
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