We Have a Problem.
The "We Have a Problem." event in Stellaris — flavor, choices, and how to trigger it with the event console command.
We Have a Problem.

Country eventDLC: First Contact
Mechanical failure aboard the first interplanetary … vessel has left it dead in space. No longer capable of adjusting its trajectory, the ship will soon be beyond saving. … is working on a solution, yet the odds are not good. However, we may have an opportunity to intervene.
The command below will trigger the "We Have a Problem." event in Stellaris:
Player choices
When this event fires, you can choose between these 5 options:
- Get them off that ship!
- Use our agents embedded in their society to plant a solution.
- This will increase the likelihood of a positive outcome.
- Couldn't we leave a message with a solution near their space center?
- This will increase the likelihood of a positive outcome.
- −100 Influence
- Repair their ship and wipe their memories.
- Let them figure it out on their own.
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how We Have a Problem. (fircon.2620) connects.
Triggered by
- Interplanetary Flight
fircon.2605
Can lead to
- Crew Retrieved
fircon.2625 - Critical Mission Failure
fircon.2630 - Miraculous Repair
fircon.2635
Firing conditions
Show raw conditions
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