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Medical Side Effects

The "Medical Side Effects" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Medical Side Effects

Medical Side Effects event picture
Country eventDLC: First Contact

Using stealthy … and tractor beams, we were able to successfully collect, analyze and study unsuspecting … individuals and return them to their dwellings. Unfortunately, the tractor beams had an unexpected effect on the … physiology. After being returned to their homes, the specimens started suffering from boils, rashes and uncontrollable sneezing, experiencing a total dissolution of their outer tissue layers within three hours from their return. The mysterious skin-dissolving illness has already become a national health emergency, and autopsies will doubtlessly reveal proof of external tampering.

The command below will trigger the "Medical Side Effects" event in Stellaris:

Player choices

When this event fires, you can choose between these 3 options:

  • Re-kidnap the specimens to study the effects of our beams!
    • Society: +None to None
  • Decrease tractor beam power and lay low for a while.
  • Increase tractor beam power and test them on the natives.

Firing conditions

Show raw conditions
NOT = { has_country_flag = fircon_2000_fired }