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A Celebration of Unity and Leadership

The "A Celebration of Unity and Leadership" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

A Celebration of Unity and Leadership

A Celebration of Unity and Leadership event picture
Country eventDLC: Federations

The … has prospered under the wise leadership of our nation. Many … now feel that it is time for our services to the alliance to be paid back with a celebration of its unity - and more specifically, the great … leaders that have done so much for it. They propose that member states contribute towards the erection of a grand monument in the skies above …, while in the meantime we send delegations to two member states' capitals to aid them in their efforts to bring greater unity to the ….

The command below will trigger the "A Celebration of Unity and Leadership" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • Sounds like a great idea!
    • All member states with access to the … system will be approached to take part in the joint operation. If they accept, they will have to dedicate resources to a monument which will boost Federation Experience and the …'s Influence. The … will also be able to choose to increase … attraction in two member states. If the proposal is widely rejected, Federation Cohesion will decrease and the … will lose Influence.
  • We have no need for such trinkets.

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how A Celebration of Unity and Leadership (federations2.50) connects.

Can lead to

Firing conditions

Show raw conditions
years_passed > 60
exists = federation
has_federation = yes
is_federation_leader = yes
NOT = { has_country_flag = hegemony_joint_operation_monument }
federation = {
  has_federation_type = hegemony_federation
  federation_level >= 2
  NOT = { has_federation_flag = had_successful_hegemony_joint_operation }
  count_member = {
    count >= 2
    limit = {
      NOT = { is_same_value = root }
      exists = capital_scope.solar_system
      if = {
        limit = {
          any_controlled_fleet = {
            is_ship_class = shipclass_constructor
          }
        }
        any_controlled_fleet = {
          is_ship_class = shipclass_constructor
          can_access_system = root.capital_scope.solar_system
        }
      }
      else = {
        any_controlled_fleet = {
          NOT = { is_ship_class = shipclass_military_station }
          NOT = { is_ship_class = shipclass_mining_station }
          NOT = { is_ship_class = shipclass_research_station }
          NOT = { is_ship_class = shipclass_observation_station }
          is_inside_border = owner
          can_access_system = root.capital_scope.solar_system
        }
      }
    }
  }
  NOT = { has_federation_flag = federation_recent_hegemony_joint_operation }
}