OK
The "OK" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
OK
Country eventMean time: 200 years
OK
The command below will trigger the "OK" event in Stellaris:
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how OK (fallen_machine_empire.50) connects.
Can lead to
- Communication from …
fallen_machine_empire.51
Firing conditions
Show raw conditions
is_ai = no
is_country_type = default
is_subject = no
NOR = {
has_valid_civic = civic_machine_terminator
has_valid_civic = civic_hive_devouring_swarm
has_valid_civic = civic_fanatic_purifiers
}
is_machine_empire = no
NOT = { has_country_flag = fe_task_given }
NOT = { has_global_flag = fe_task_colonize_planet_active }
is_at_war = no
any_country = {
is_valid_fallen_empire_for_task = yes
is_machine_empire = yes
is_enigmatic_to = root
has_communications = root
NOR = {
has_opinion_modifier = { who = prev modifier = opinion_refused_fallen_empire_request }
has_opinion_modifier = { who = prev modifier = opinion_refused_fallen_empire_task }
has_opinion_modifier = { who = prev modifier = opinion_failed_fallen_empire_task }
}
}
any_system = {
OR = {
is_within_borders_of = root
is_neighbor_of = root
}
any_system_planet = {
is_colony = no
can_colonize = { who = root status = yes }
}
}