StellarisCommands.com

OK

The "OK" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

OK

Country eventMean time: 100 years

OK

The command below will trigger the "OK" event in Stellaris:

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how OK (fallen_machine_empire.40) connects.

Can lead to

Firing conditions

Show raw conditions
is_ai = no
is_country_type = default
is_subject = no
NOR = {
  has_valid_civic = civic_machine_terminator
  has_valid_civic = civic_hive_devouring_swarm
  has_valid_civic = civic_fanatic_purifiers
}
is_machine_empire = no
NOT = { has_country_flag = fe_task_given }
NOT = { has_global_flag = fe_task_attack_empire_active }
is_at_war = no

NOT = { has_policy_flag = no_wars }

any_country = {
  is_valid_fallen_empire_for_task = yes
  is_machine_empire = yes
  is_enigmatic_to = root
  has_communications = root
  NOR = {
    has_opinion_modifier = { who = prev modifier = opinion_refused_fallen_empire_request }
    has_opinion_modifier = { who = prev modifier = opinion_refused_fallen_empire_task }
    has_opinion_modifier = { who = prev modifier = opinion_failed_fallen_empire_task }
  }

  any_country = {
    is_country_type = default
    root = { is_rival = prev }
    OR = {
      has_opinion_modifier = { who = prev modifier = opinion_refused_fallen_empire_request is_reverse = yes }
      has_opinion_modifier = { who = prev modifier = opinion_refused_fallen_empire_task is_reverse = yes }
      has_opinion_modifier = { who = prev modifier = opinion_failed_fallen_empire_task is_reverse = yes }
    }
  }
}