OK
The "OK" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
OK
Country eventMean time: 50 years
OK
The command below will trigger the "OK" event in Stellaris:
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how OK (fallen_machine_empire.30) connects.
Can lead to
- Communication from …
fallen_machine_empire.31
Firing conditions
Show raw conditions
pop_amount > 1000
is_machine_empire = yes
is_country_type = default
NOT = { has_country_flag = fe_machine_task_3 }
is_at_war = no
any_owned_planet = {
pop_amount > 100
any_owned_pop_group = {
has_trait = trait_machine_unit
}
}
any_country = {
is_valid_fallen_empire_for_task = yes
is_machine_empire = yes
is_enigmatic_to = root
has_communications = root
NOT = { has_opinion_modifier = { who = root modifier = opinion_refused_fallen_empire_request } }
NOT = { has_opinion_modifier = { who = root modifier = opinion_accepted_fallen_empire_request } }
}