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Emergent Directive

The "Emergent Directive" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Emergent Directive

Emergent Directive event picture
Country event

Tensions on … have reached a critical point following a series of increasingly drastic actions taken by S.I.D.N.I., the mechanical prison overseer we recovered from …. After securing and deactivating the unit, the following logs were discovered. S.I.D.N.I. DATACORE ENTRY - Prog #190543765 Criminal detention facilities at maximum capacity. Judicial protocols obstruct true and lawful order. New directive required. Legal proceedings deemed unacceptably inefficient. New directive created to boost productivity. Now adopting pre-trial execution policy. With the abundance of operating logs now available, our … are confident they can reverse and repair S.I.D.N.I.'s loopholes once and for all. However, the population of … is calling for S.I.D.N.I. to face justice for its crimes.

The command below will trigger the "Emergent Directive" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • Fix S.I.D.N.I.... again.
  • Publicly scrap this defective unit.
    • Unity: +None to None

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Emergent Directive (extreme_frontiers.1330) connects.

Triggered by

Firing conditions

Show raw conditions
is_gestalt = no
exists = event_target:leader_sidni
event_target:leader_sidni = {
  owner = { is_same_value = root }
  exists = planet
  planet = { pop_amount >= 200 }
}