Emergent Directive
The "Emergent Directive" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Emergent Directive

Tensions on … have reached a critical point following a series of increasingly drastic actions taken by S.I.D.N.I., the mechanical prison overseer we recovered from …. After securing and deactivating the unit, the following logs were discovered. S.I.D.N.I. DATACORE ENTRY - Prog #190543765 Criminal detention facilities at maximum capacity. Judicial protocols obstruct true and lawful order. New directive required. Legal proceedings deemed unacceptably inefficient. New directive created to boost productivity. Now adopting pre-trial execution policy. With the abundance of operating logs now available, our … are confident they can reverse and repair S.I.D.N.I.'s loopholes once and for all. However, the population of … is calling for S.I.D.N.I. to face justice for its crimes.
The command below will trigger the "Emergent Directive" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Fix S.I.D.N.I.... again.
- Publicly scrap this defective unit.
- Unity: +None to None
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Emergent Directive (extreme_frontiers.1330) connects.
Triggered by
- Judgement Day
extreme_frontiers.1320
Firing conditions
Show raw conditions
is_gestalt = no
exists = event_target:leader_sidni
event_target:leader_sidni = {
owner = { is_same_value = root }
exists = planet
planet = { pop_amount >= 200 }
}