Gone Native
The "Gone Native" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Gone Native

…, our envoy to the …, seems to have somewhat gone native. Over the last few months, … often seemed to admire the … governmental system, favorably contrasting the liberties enjoyed there with the rigidity and lack of freedom within the …. "I can well see the appeal of delegating government to the People," … recently heard to say. "In fact, I could scarcely imagine a better system myself." These revelations have prompted a motion to recall … so that … can be reminded of good … practices. However, others point out that having an ambassador able to understand those who follow a very different outlook to our own could prove useful in tense diplomatic situations.
The command below will trigger the "Gone Native" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- shall remain in … position.
- Recall … to … for retraining.
Firing conditions
Show raw conditions
is_country_type = default
is_gestalt = no
count_pop_faction = {
count >= 3
}
any_envoy = {
NOT = {
has_envoy_task = {
task = first_contact
}
}
NOT = { has_leader_flag = respected_envoy }
exists = envoy_location_country
envoy_location_country = {
is_scope_type = country
has_opposing_ethics = {
COUNTRY1 = this
COUNTRY2 = root
}
}
}
NOT = { has_country_flag = recent_envoy_event }