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Gone Native

The "Gone Native" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Gone Native

Gone Native event picture
Country event

…, our envoy to the …, seems to have somewhat gone native. Over the last few months, … often seemed to admire the … governmental system, favorably contrasting the liberties enjoyed there with the rigidity and lack of freedom within the …. "I can well see the appeal of delegating government to the People," … recently heard to say. "In fact, I could scarcely imagine a better system myself." These revelations have prompted a motion to recall … so that … can be reminded of good … practices. However, others point out that having an ambassador able to understand those who follow a very different outlook to our own could prove useful in tense diplomatic situations.

The command below will trigger the "Gone Native" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • shall remain in … position.
  • Recall … to … for retraining.

Firing conditions

Show raw conditions
is_country_type = default
is_gestalt = no
count_pop_faction = {
  count >= 3
}
any_envoy = {
  NOT = {
    has_envoy_task = {
      task = first_contact
    }
  }
  NOT = { has_leader_flag = respected_envoy }

  exists = envoy_location_country
  envoy_location_country = {
    is_scope_type = country
    has_opposing_ethics = {
      COUNTRY1 = this
      COUNTRY2 = root
    }
  }
}
NOT = { has_country_flag = recent_envoy_event }