Alert
The "Alert" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Alert

After a long period of undisturbed, uneventful hypnopedia, BALDOR XXXXIII appears to have entered a frenzied state, wheels spinning at a furious rate, projecting rapid strings of absurdist nightmares to those who dare rest. While many are reluctant to go to rest at all, an unfortunate few appear to have become trapped in a vegetative state from which they are unable to wake up. Our engineers suggest the entity, which was badly damaged from the start, may be deteriorating. If left unattended our ascension may not go as planned.
The command below will trigger the "Alert" event in Stellaris:
Player choices
When this event fires, you can choose between these 4 options:
- Contact BALDOR XXXXIII.
- Vegetable added to up to 400 Pops.
- Leads to event: Transmission
- Send in a team of engineers.
- Vegetable added to up to 400 Pops.
- Start special project: Repairing BALDOR XXXXIII
- Terminate the ascension immediately.
- Leave it be.
- Vegetable added to up to 400 Pops.
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Alert (distar.5071) connects.
Triggered by
- Enigmatic Dreams
distar.5067
Can lead to
- Transmission
distar.5072 - Uplifting Aborted
distar.5069
Firing conditions
Show raw conditions
is_researching_special_project = ENIGMATIC_UPLIFTING