Time Loop
The "Time Loop" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Time Loop

… is burning up. The planet is enclosed in a shield that is capturing …'s radiation, heating it to what will soon be uninhabitable temperatures. In the scorching heat an advanced civilization of tiny squamate reptilians scurry about in frenzied activity. Some event of great magnitude seems to be in the works. Yet, as tension peaks, time stops without warning, then stretches and morphs until, impossibly, the reptilians are back where they started. They appear to be locked in a time loop, a hopeless cycle of fast-forwarded repetition, starting at the birth of their civilization. In mere hours countless generations can be observed living out their lives, unaware they have been condemned to certain, crispy death. But we have discovered a crack in the shield that could allow us to change their fate.
The command below will trigger the "Time Loop" event in Stellaris:
Player choices
When this event fires, you can choose between these 3 options:
- Repair the shield.
- Someone locked the scaled critters up and probably for good reasons too.
- Start special project: Planetary Shield Restoration
- Interrupt the time loop.
- Start special project: Interrupt the Time Loop
- Their fate is their own to decide.
- Physics: +None to None
- Society: +None to None
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Time Loop (distar.2030) connects.
Can lead to
- Time Loop Country
distar.2038