Paradise Lost
The "Paradise Lost" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Paradise Lost

Fleet eventDLC: Distant Stars
After double- and triple-checking the navigational drive's coordinates, we have been forced to concede that where the Mardak Vol's paradisaical planet should have been are only the desolate plains of a barren world. Though we cannot eliminate the possibility that the Mardaks' idea of paradise was wildly different to our own, the bomb-scarred surface of … tells a different story. The ship's captain and crew have not taken the disappointment lightly.
The command below will trigger the "Paradise Lost" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- This cannot be! Quadruple-check the coordinates!!
- Start special project: Grasping at Straws
- Back to the real world...
- +50 Influence
Firing conditions
Show raw conditions
owner = {
has_event_chain = generation_ship_chain
NOT = {
has_country_flag = discovered_hidden_planet
}
}
exists = event_target:utopian_planet
event_target:utopian_planet = {
NOT = { has_planet_flag = triggered_vol_transmission }
}
solar_system = {
any_system_planet = {
is_same_value = event_target:utopian_planet
}
}