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Paradise Lost

The "Paradise Lost" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Paradise Lost

Paradise Lost event picture
Fleet eventDLC: Distant Stars

After double- and triple-checking the navigational drive's coordinates, we have been forced to concede that where the Mardak Vol's paradisaical planet should have been are only the desolate plains of a barren world. Though we cannot eliminate the possibility that the Mardaks' idea of paradise was wildly different to our own, the bomb-scarred surface of … tells a different story. The ship's captain and crew have not taken the disappointment lightly.

The command below will trigger the "Paradise Lost" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • This cannot be! Quadruple-check the coordinates!!
    • Start special project: Grasping at Straws
  • Back to the real world...
    • +50 Influence

Firing conditions

Show raw conditions
owner = {
  has_event_chain = generation_ship_chain
  NOT = {
    has_country_flag = discovered_hidden_planet
  }
}
exists = event_target:utopian_planet
event_target:utopian_planet = {
  NOT = { has_planet_flag = triggered_vol_transmission }
}
solar_system = {
  any_system_planet = {
    is_same_value = event_target:utopian_planet
  }
}