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Fleet Maneuvers

The "Fleet Maneuvers" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Fleet Maneuvers

Country eventMean time: 320 months

Commander … has drawn up plans for a major fleet exercise that will involve a substantial portion of our navy. The location … chosen for these maneuvers is the … system, which is close to the border of the …. The … may see this as a major provocation, but if we cancel the exercise our military will consider it a sign of weakness. After all, … lies within our space - the … has no right to tell us what we can or cannot do in our own backyard.

The command below will trigger the "Fleet Maneuvers" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • Carry out the maneuvers as planned.
  • Cancel the exercise.
    • Gain modifier: Canceled Fleet Maneuvers

Firing conditions

Show raw conditions
mid_game_years_passed >= 0
is_country_type = default
is_at_war = no
is_subject = no
fleet_power > 8000
NOR = {
  has_country_flag = fleet_exercise
  has_ethic = ethic_gestalt_consciousness
}
any_owned_leader = { leader_class = commander }
any_system_within_border = {
  any_country_neighbor_to_system = {
    has_communications = root
    is_country_type = default
    is_subject = no
    NOR = {
      has_country_flag = exercise_neighbor
      is_at_war_with = root
      is_same_value = root
      is_same_species = root
      root = { is_protective_to = prev }
      root = { is_friendly_to = prev }
      root = { is_loyal_to = prev }
    }
  }
  NOT = {
    any_system_planet = { is_capital = yes }
  }
}