Fleet Maneuvers
The "Fleet Maneuvers" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Fleet Maneuvers
Country eventMean time: 320 months
Commander … has drawn up plans for a major fleet exercise that will involve a substantial portion of our navy. The location … chosen for these maneuvers is the … system, which is close to the border of the …. The … may see this as a major provocation, but if we cancel the exercise our military will consider it a sign of weakness. After all, … lies within our space - the … has no right to tell us what we can or cannot do in our own backyard.
The command below will trigger the "Fleet Maneuvers" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Carry out the maneuvers as planned.
- Cancel the exercise.
- Gain modifier: Canceled Fleet Maneuvers
Firing conditions
Show raw conditions
mid_game_years_passed >= 0
is_country_type = default
is_at_war = no
is_subject = no
fleet_power > 8000
NOR = {
has_country_flag = fleet_exercise
has_ethic = ethic_gestalt_consciousness
}
any_owned_leader = { leader_class = commander }
any_system_within_border = {
any_country_neighbor_to_system = {
has_communications = root
is_country_type = default
is_subject = no
NOR = {
has_country_flag = exercise_neighbor
is_at_war_with = root
is_same_value = root
is_same_species = root
root = { is_protective_to = prev }
root = { is_friendly_to = prev }
root = { is_loyal_to = prev }
}
}
NOT = {
any_system_planet = { is_capital = yes }
}
}