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Spy Games

The "Spy Games" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Spy Games

Spy Games event picture
Country eventDLC: The Machine Age

In an appalling display of foolishness, a naval cadet has leaked classified information. A dedicated fan of networked combat simulators, the cadet got into an argument with other players about the angular velocity of the turrets on our destroyers. To bolster their position, the cadet uploaded several classified blueprints of our ships, documents which quickly spread across the galactic network. Although the culprit has been dealt with, voices on the Council are calling for a wholesale ban on online gaming as a result of this incident.

The command below will trigger the "Spy Games" event in Stellaris:

Player choices

When this event fires, you can choose between these 4 options:

  • It was time to modernize the fleet anyway.
    • −2000 Energy Credits
    • Gain modifier: Spy Games: Fleet Modernization
  • Strengthen our network security measures.
    • Gain modifier: Spy Games: Security Updates
  • The Council is right: ban the games.
    • Every member of the Galactic Community gets Medium Military Intel on … for 720 days.
    • Gain modifier: Spy Games: Total Ban
  • Drown the intel in conflicting reports.
    Available only if Requires tradition: Subterfuge Traditions Finished.
    • Every member of the Galactic Community gets Low Military Intel on … for 360 days.
    • −25 Influence

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Spy Games (cyber.1055) connects.

Can lead to

  • cyber.1500cyber.1500

Firing conditions

Conditions the game checks before this event can fire:

  • Must not have ascension perk: Enigmatic Engineering
Show raw conditions
is_galactic_community_formed = yes
is_galactic_community_member = yes
NOT = {
  has_ascension_perk = ap_enigmatic_engineering
}