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Fury's Sake

The "Fury's Sake" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Fury's Sake

Country eventDLC: Cosmic Storms

The cosmic vibrations are off, and the usual feats just don't evoke the same excitement they used to. There's no doubt we've accomplished incredible things, but there is a pervasive sense that something is missing. The achievements of our ancestors, legendary in their scope and ambition, cast a long shadow. "These struggles are most existential!" one of our top minds recently wrote. "By traversing the void, have we opened a void in ourselves?" The angst is real, and the time to act is now. To start fresh, we return to the beginning: a series of challenges custom designed to invoke maximum adrenaline!

The command below will trigger the "Fury's Sake" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • The thrills have just begun.
    • Discover the challenges of the past in the Situation Log.
    • Gain modifier: Bad Vibes

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Fury's Sake (cstorms.3205) connects.

Can lead to

  • cstorms.300cstorms.300

Firing conditions

Conditions the game checks before this event can fire:

  • Requires origin: Storm Chasers
Show raw conditions
has_cosmic_storms_dlc = yes
has_origin = origin_storm_chasers