Fury's Sake
The "Fury's Sake" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Fury's Sake
The cosmic vibrations are off, and the usual feats just don't evoke the same excitement they used to. There's no doubt we've accomplished incredible things, but there is a pervasive sense that something is missing. The achievements of our ancestors, legendary in their scope and ambition, cast a long shadow. "These struggles are most existential!" one of our top minds recently wrote. "By traversing the void, have we opened a void in ourselves?" The angst is real, and the time to act is now. To start fresh, we return to the beginning: a series of challenges custom designed to invoke maximum adrenaline!
The command below will trigger the "Fury's Sake" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- The thrills have just begun.
- Discover the challenges of the past in the Situation Log.
- Gain modifier: Bad Vibes
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Fury's Sake (cstorms.3205) connects.
Can lead to
- cstorms.300
cstorms.300
Firing conditions
Conditions the game checks before this event can fire:
- Requires origin: Storm Chasers
Show raw conditions
has_cosmic_storms_dlc = yes
has_origin = origin_storm_chasers