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The end of Gurr?

The "The end of Gurr?" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

The end of Gurr?

Ship eventDLC: Cosmic Storms

Neutralizing the adorable creature was meant to be the end of it, but its remarkable regenerative characteristics seemed to have gone further than we could have guessed. Not too long after its demise, two identical copies of the creature were spawned from its apparently lifeless tissue. Even after our decision to terminate its progenitor's life, the resulting lifeforms are not showing any signs of aggression. We shall leave it at this, rather than risk creating an army of Gurrs. … and the crew have expressed their delight at being allowed to keep the pair.

The command below will trigger the "The end of Gurr?" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • Lesson learned.

Regardless of your choice

  • Unity: +None to None

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how The end of Gurr? (cstorms.1520) connects.

Triggered by