Pirates!
The "Pirates!" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Pirates!
The cosmic storm inside … turned out to have been concealing a pirate fleet! It was their crew that attacked our basecamp. The pirates asked us to relay this message to you: Dear absolute fools, Thank you for joining us at our most elusive retreat. Isn't it amazing just how quickly seemingly intelligent beings abandon all reason whenever they detect the merest whiff of ancient artifacts and devious relics? Perhaps you had hoped to find a means to destroy a great enemy? To build fleets as far as the event horizon reaches? Or were you just trying to be nice to your own people? How quaint. Please don't feel bad - many others came before you, and our business model depends on that many more will follow your footsteps. Now, for a modest sum of 2000 energy credits we will return something you have lost. Reject our offer and who knows what terrible things could happen to … and … poorly armed crew that is still trapped on the planet. Please choose wisely. We are safe in these caverns for now, but we don't know for how long. Are we going to entertain these bandits?
The command below will trigger the "Pirates!" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- We will pay up.
- −2000 Energy Credits
- Tell them to rot in Oblivion!
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Pirates! (cstorms.1415) connects.
Can lead to
- The Pleasures of Doing Business
cstorms.1425 - Pushback
cstorms.1416