A Tale of Two Planets
The "A Tale of Two Planets" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
A Tale of Two Planets
From the moment we detected …, its mere existence has been a source of fascination. It is not the collision of two celestial objects that is unusual, as the galaxy is a vast and chaotic place. However, in all known instances of such an impact, one or both of the bodies in question was destroyed. The collision that formed … took place millions of years ago, and yet these two worlds maintain a strange equilibrium, and have even formed a life-sustaining atmosphere in the process.
The command below will trigger the "A Tale of Two Planets" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- Intriguing.
- Society: +None to None
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how A Tale of Two Planets (cstorms.1200) connects.
Can lead to
- Precarious Balance
cstorms.1205
Firing conditions
Conditions the game checks before this event can fire:
- Requires modifier: Collided Planet
Show raw conditions
has_modifier = collided_planet
exists = owner