Rising Unemployment on …
The "Rising Unemployment on …" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Rising Unemployment on …

Unemployment and poverty are spreading at an alarming rate on …. This sorry state of affairs is being exploited by local crime organizations, who find themselves awash with both easy marks and desperate recruits. As a temporary solution, we could increase the unemployment benefits on the …. It will not be cheap, but would provide additional time to seek a more permanent solution, such as creating more jobs or improving the living standards of the affected population groups. We could also do nothing, but this would likely result in the formation of a significant criminal underworld on ….
The command below will trigger the "Rising Unemployment on …" event in Stellaris:
Player choices
When this event fires, you can choose between these 7 options:
- Institute the benefits. We need a healthy populace.
- Gain modifier: Increased Benefits
- Implement the program.
- Gain modifier: Activity Program
- Engage the standby mode.
- Standby Mode modifier added for 120 months, giving the following effects: Unemployed Drone Energy Credit Upkeep: +2
- Criminality breeds ideal test candidates.
- A few criminals are of no concern.
- Gain modifier: Criminal Underworld
- A few deviant drones are of no concern.
- Gain modifier: Drone Deviancy
- A few corrupted drone units are irrelevant.
- Gain modifier: Drone Corruption
Firing conditions
Show raw conditions
is_under_colonization = no
is_colony = yes
owner = {
is_country_type = default
}
pop_amount > 500
num_unemployed > 500
NOR = {
has_planet_flag = criminal_underworld_disappeared
has_planet_flag = criminal_underworld_event_up
has_planet_flag = shattered_frontier_planet
has_modifier = unemployment_benefits
has_modifier = activity_program
has_modifier = standby_mode
has_criminal_underworld_modifier = yes
has_drone_deviancy_modifier = yes
has_modifier = drone_corruption
has_gang_wars_modifier = yes
has_center_of_drug_trade_modifier = yes
has_mob_rule_modifier = yes
}
OR = {
AND = {
owner = { is_gestalt = no }
count_owned_pop_amount = {
limit = {
is_unemployed = yes
is_shackled_robot = no
is_enslaved = no
NOR = {
has_living_standard = { type = living_standard_utopian }
has_living_standard = { type = living_standard_good }
has_living_standard = { type = living_standard_shared_burden }
has_living_standard = { type = living_standard_worker_ownership }
}
}
count > 500
}
}
AND = {
owner = { is_gestalt = yes }
count_owned_pop_amount = {
limit = {
is_unemployed = yes
NOT = { has_living_standard = { type = living_standard_organic_trophy } }
}
count > 1000
}
}
}