The Hunt for the Hyacinth
The "The Hunt for the Hyacinth" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
The Hunt for the Hyacinth

We have found no traces of the four ark ships that passed through the wormhole before the Chrysanthemum arrived at …. One ship, the Hyacinth, was scheduled to make the passage after us, and the Chrysanthemum's long-range sensors reported a brief energy spike from the wormhole shortly before it destabilized and vanished. Assuming the Hyacinth survived the passage and made it to our galactic neighborhood, the ark ship has so far failed to establish contact with us. It might be a good idea to search nearby systems for signs of its presence.
The command below will trigger the "The Hunt for the Hyacinth" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Indeed. Make it so.
- A wild goose chase we can ill afford.
Firing conditions
Conditions the game checks before this event can fire:
- Must not have origin: Broken Shackles
Show raw conditions
is_ai = no
has_country_flag = human_2
NOT = { has_origin = origin_broken_shackles }
NOT = { has_country_flag = hyacinth_started }
any_system = {
is_surveyed = {
who = root
status = no
}
distance = {
source = root.capital_scope
use_bypasses = no
min_jumps = 2
max_jumps = 5
}
NOT = { has_star_flag = hostile_system }
has_owner = no
any_system = {
is_surveyed = {
who = root
status = no
}
distance = {
source = root.capital_scope
use_bypasses = no
min_jumps = 2
max_jumps = 5
}
NOR = {
has_star_flag = hostile_system
is_same_value = prev
}
has_owner = no
any_system = {
is_surveyed = {
who = root
status = no
}
distance = {
source = root.capital_scope
use_bypasses = no
min_jumps = 2
max_jumps = 5
}
NOR = {
has_star_flag = hostile_system
is_same_value = prev
is_same_value = prevprev
}
has_owner = no
}
}
}