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Unsteady Ground

The "Unsteady Ground" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Unsteady Ground

Unsteady Ground event picture
Planet event

Our colony on … has encountered an odd situation: we have apparently settled on the back of a gargantuan amphibian reptile, whose bony shell is formed of various exotic minerals. Most of what we thought were local islands have turned out to be these creatures; our colonists have begun to refer to them as 'Nemmas'. They seem harmless enough, and as long as we don't dig too deep into their shell, they should barely notice us.

The command below will trigger the "Unsteady Ground" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • Carry on.
    • Gain modifier: Moving Islands

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Unsteady Ground (colony.9000) connects.

Can lead to

Firing conditions

Show raw conditions
pop_amount > 0
OR = {
  is_planet_class = pc_continental
  is_planet_class = pc_ocean
}
NOR = {
  any_country = { has_country_flag = turtle_world_spawned }
  has_planet_flag = colony_event
  owner = { is_wilderness_empire = yes }
}