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An Odd Factor

The "An Odd Factor" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

An Odd Factor

An Odd Factor event picture
Planet eventMean time: 4 months

A second group of individuals has gone missing after working at the odd factory! Fortunately one of the workers was able to leave a recording behind, revealing that there are traps capturing unsuspecting workers. The traps have been disabled and we should be able to use the factory without further issues. However, the populace are none too happy about the potential death trap, no matter what we say.

The command below will trigger the "An Odd Factor" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • The people will get used to it.
    • Another 100 Pops goes missing on ….
    • Gain modifier: Scared Populace
  • Invest in securing the location.
    • Another 100 Pops goes missing on ….
    • Gain modifier: Safety Checked Alien Factory

Firing conditions

Show raw conditions
has_planet_flag = colony_factory_kidnap_sequel
has_deposit = d_odd_factory
num_assigned_jobs = {
  job = odd_factory_worker
  value >= 100
}