An Odd Factor
The "An Odd Factor" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
An Odd Factor

Planet event
A group of investigators have found a hidden factory on …. The building and its state of decay tells of an old civilization, one that excelled at constructing things that stood the test of time. Our population would easily be able to use the facility to add to the colony's production output.
The command below will trigger the "An Odd Factor" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- Intriguing.
Regardless of your choice
- Add deposit: Odd Factory
Firing conditions
Show raw conditions
owner = {
NOR = {
has_country_flag = colony_odd_factory
is_machine_empire = yes
is_wilderness_empire = yes
}
}
pop_amount > 0
NOR = {
has_planet_flag = colony_event
is_planet_class = pc_ringworld_habitable
is_planet_class = pc_shattered_ring_habitable
is_planet_class = pc_habitat
}