StellarisCommands.com

Pacifist Movement

The "Pacifist Movement" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Pacifist Movement

Pacifist Movement event picture
Planet event

The decrepit ruins and desolate wastelands found on … seem to have prompted many of the …'s colonists to adopt some kind of pacifistic philosophy. Members of this new movement claim that the environment they live in serve as a daily reminder of the senseless horrors of war. They see it as their civic duty to prevent the terrible destruction visited upon … from occurring on other worlds.

The command below will trigger the "Pacifist Movement" event in Stellaris:

Player choices

When this event fires, you can choose between these 3 options:

  • Do they, now?
    • Up to 400 Pops on … lose any Militaristic ethics and gain the Pacifist ethic
  • These wretched cowards shame our nation!
    • Up to 400 Pops on … lose any Militaristic ethics and gain the Pacifist ethic
  • Excellent. Everyone should give peace a chance.
    Available only if Requires ethic: Pacifist; Requires ethic: Fanatic Pacifist.
    • Up to 400 Pops on … lose any Militaristic ethics and gain the Pacifist ethic

Firing conditions

Conditions the game checks before this event can fire:

  • Must not have ethic: Gestalt Consciousness
Show raw conditions
NOR = {
  has_planet_flag = armageddon_nuked
  has_planet_flag = colony_event
}
is_planet_class = pc_nuked
OR = {
  has_planet_flag = pre_ftls_nuked_themselves
  NOT = { has_planet_flag = nuked_planet_anomalies_disabled }
}
NOR = {
  has_planet_flag = wasteland_pacifist_movement
  solar_system = {
    any_system_planet = {
      is_capital = yes
    }
  }
}
owner = { NOT = { has_ethic = ethic_gestalt_consciousness } }
pop_amount > 0
any_owned_pop_group = {
  NOR = {
    pop_group_has_trait = trait_mechanical
    OR = {
      has_ethic = "ethic_pacifist"
      has_ethic = "ethic_fanatic_pacifist"
    }
  }
  is_enslaved = no
  is_being_purged = no
}
NOT = {
  owner = {
    has_country_flag = had_colony_164
  }
}