Heroes and Villains
The "Heroes and Villains" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Heroes and Villains

Our push for purity has emboldened certain individuals to assume a prominent role in public safety. Enhanced with super strength, agility, and endurance, small gangs of do-gooders are styling themselves as champions, taking the law into their own …. However, this newfound valor has not gone unchallenged. In the shadows, equally augmented adversaries are emerging, their malevolent intentions fueled by a desire to balance the scales of power. Clashes between the two camps are causing significant property damage and even endangering civilians.
The command below will trigger the "Heroes and Villains" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Vigilantes have no place on our streets.
- Gain modifier: Maverick Citizens
- Let them fight.
- Gain modifier: Super Powered
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Heroes and Villains (bio.65) connects.
Can lead to
- Super Restrictions
bio.66 - bio.68
bio.68 - Super Dependence
bio.67
Firing conditions
Show raw conditions
NOT = { has_situation_flag = biogenesis_65_fire }
current_stage = stage_3
has_situation_flag = purity_approach_selected