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Second Thought

The "Second Thought" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Second Thought

Fleet eventDLC: BioGenesis

The accord - the chorus - resumes, all three fragments speaking as one: - out!Get out!Get out!Get out!Get out!Get out!Get out! Get -

The command below will trigger the "Second Thought" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • Hit the Emergency FTL!
  • We will have your secrets.
    • … will be very angry, and are likely to attack us.

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Second Thought (bio.3005) connects.

Triggered by

Firing conditions

Show raw conditions
from = { has_star_flag = last_thought_system }
is_cloaked = no
exists = owner
owner = {
  is_country_type = default
  has_country_flag = warned_about_last_thought
  NOR = {
    has_country_flag = pending_hive_fe_demand
    has_country_flag = recent_entered_last_thought
  }
  NOR = {
    is_at_war_with = event_target:fallen_empire_hive_war
    is_at_war_with = event_target:fallen_empire_hive_growth
    is_at_war_with = event_target:fallen_empire_hive_control
  }
}
any_country = {
  has_country_flag = fallen_empire_hive_war
}
any_country = {
  has_country_flag = fallen_empire_hive_growth
}
any_country = {
  has_country_flag = fallen_empire_hive_control
}