Encounter
The "Encounter" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Encounter

Our journey to the center of the 'eye' of the storm has been a peaceful one. However, we are worried we might not be able to return safely. The storm outside is gaining in intensity, and our calculations suggest our Rift Sphere has a low chance of survival even at full-speed anchor retraction. This is not our most important concern at the moment. We have found something at the very center of this calmness. Two 'somethings', to be quite clear. First, there is a device. For all of our crew's combined knowledge, it is incomprehensible in nature. We are not even fully certain we are able to observe all dimensions of this object. Many of its geometric shapes break down into fractal patterns that disappear into a single point, making it very difficult to describe the exact architecture of the thing. We do believe it is a machine, and not alive. This is where the second object comes in. There is something manipulating the device. It is clearly a separate entity. It dances and flows along the surface of the machine with incredible ease. If buttons were present on the device, it would appear to be pressing them. We all agree though, there are no buttons. Massive shapes pull and push outward at the being's behest. We do not believe it has noticed us, and seems fully enthralled in its current activities.
The command below will trigger the "Encounter" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Flash lights.
- Leads to event: Flash Lights
- Observe.
- Leads to event: Observe
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Encounter (astral_rift.925) connects.
Triggered by
- Further Inside
astral_rift.920
Can lead to
- Flash Lights
astral_rift.930 - Observe
astral_rift.935