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The Final Act

The "The Final Act" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

The Final Act

The Final Act event picture
Astral rift eventDLC: Astral Planes

The final act involved a creature made of a thick gray stone. Bending into peculiar positions, it contorted its blocky limbs into impossible knots. It then jumped high into the air and landed on its wide fingertips, to polite murmurs from the crowd. However, this was only a setup to the true performance. The creature's movements began to slowly decelerate, to the point at which time itself began to reverse. Its figure traced back along the arc of its previous jump and froze in mid-air. This brought the crowd to life. Suddenly, the stasis was broken. The creature returned to the ground and began to transform. Its body changed from featureless gray stone to sparkling red crystal, free-flowing sand, brittle blue shale, and more. It continued to perform an ever more complicated series of contortions. At the height of its performance, it burst into thousands of prismatic shards. These froze mid-air in an intricate arrangement, refracting the stage's simple spotlight into a complex display of incredible colors and patterns. The shards slowly rewound until the performer was returned whole, and the creature left the stage to an unmatched roar from the crowd.

The command below will trigger the "The Final Act" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • A rare specimen, indeed.
    • Leads to event: After the Show

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how The Final Act (astral_rift.2920) connects.

Triggered by

Can lead to