Captured
The "Captured" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Captured

Our attempts to avoid detection were unsuccessful. As we flew toward the obelisk, a small flock of the strange floating creatures were quick to pursue us. Bound now by their glowing tendrils, we are being towed along forcefully. Communications have proven fruitless. They are steadily carrying us toward a cage embedded in the nearby wall. Chains and bars are being pulled aside, making way for our passage. Many diverse forms of sentient life occupy similar enclosures along the way. The creatures' tendrils are grasped tightly around our vessel. However, by augmenting our engines with a dose of astral material, we can provide a burst of propulsion that should help us evade their grasp.
The command below will trigger the "Captured" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Attempt to escape.
- Leads to event: The Black Obelisk
- This is dangerous. Pull the emergency anchor.
- Leads to event: Retrieval
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Captured (astral_rift.1910) connects.
Triggered by
- Fiery Landscape
astral_rift.1900
Can lead to
- The Black Obelisk
astral_rift.1915 - Retrieval
astral_rift.1920