Regeneration
The "Regeneration" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Regeneration

The walls here are easily deconstructed, but this is short-lived. Very soon after any amount of material is removed from the walls, a crystalline network of rudimentary construction materials begins weaving and layering itself on top of one another into a close approximation of what existed before. We can see energy in the conduits below us flow toward the site of each of our deconstructions. As interesting as this discovery is, it does not seem practical to carve our own passageway through this floor. We will return to exploring in a more traditional manner.
The command below will trigger the "Regeneration" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- Fascinating.
- Leads to event: The Terminal
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Regeneration (astral_rift.110) connects.
Triggered by
- Corridors
astral_rift.100
Can lead to
- The Terminal
astral_rift.115