Taking Control
The "Taking Control" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Taking Control

The E.M.P. we delivered through the anchor cord successfully jolted the Sphere free of whatever had taken control over it. With sensors fully operational, the crew observed a gaseous entity directly nearby their location; presumably this is what had been controlling the vessel. It seemed that the jolt of energy has incapacitated it, at least for the time being. The Sphere is being held in some sort of pocket dimension. We are surrounded on all sides by the swirling clouds of a dense nebula. The only other entity detected is the creature nearby. After recovering from the shock, it has begun to bombard the Sphere with a series of rapid communications and signals. Our computers and sensors have become overloaded with information, making navigation difficult. We will need some computational support to understand what we are receiving. It is not clear that we are welcome here.
The command below will trigger the "Taking Control" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Provide A.I. assistance.
- Leads to event: Home
- Get out! We've only stunned it.
- Leads to event: Escape
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Taking Control (astral_rift.1010) connects.
Triggered by
- Understanding
astral_rift.1000