The …
The "The …" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
The …

We held council with the "…". They have made plain how grim things stand in their war against the Invaders. Extradimensional fleets have been detected several systems away and are already closing in. We have arrived at a critical moment. To the Vanguard this is no coincidence. Our presence is an act of fate. "Your arrival has inspired our people. Give us the critical aid we need, and we yet have a chance to end this war once and for all." Their remaining fleets are in poor condition and cannot withstand another loss. We should be able to send a limited amount of supplies through the anchor cable before the rift becomes too unstable. A shipment of direly needed alloys will help with fleet repairs and enhancements. Given the advanced construction of their ships, we may learn something of their designs along the way. A wiser use of our time may be to apply our more advanced knowledge of astral thread into enhancing their ship's shields. While experimental in nature, we may make some breakthroughs here that could benefit our own fleets. It is our understanding that the invaders favor energy weapons, so any improvements here would go a long way.
The command below will trigger the "The …" event in Stellaris:
Player choices
When this event fires, you can choose between these 4 options:
- Offer alloys.
- Leads to event: World Council
- Offer astral thread.
- Leads to event: World Council
- This war is hopeless. Let us visit the preservationists.
- Leads to event: The Black Curtain
- This is a lost cause. Let us return to the new world.
- Leads to event: Abandoning Our Ancestors
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how The … (astral_rift.10) connects.
Triggered by
- Lost Ancestors
astral_rift.5 - The Black Curtain
astral_rift.15
Can lead to
- World Council
astral_rift.20 - The Black Curtain
astral_rift.15 - Abandoning Our Ancestors
astral_rift.16