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Volatile Munitions

The "Volatile Munitions" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Volatile Munitions

Volatile Munitions event picture
Ship eventDLC: Astral Planes

Further analysis indicates that this planet was once used as an enormous weapons cache. Having sat inactive for thousands of years, individual weapons are now beginning to malfunction, turning the entire planet into an unstable battlefield. We have the capacity to trigger all remaining munitions in a controlled manner. Alternatively, we could attempt to extract some of the weapons and deactivate them before they explode.

The command below will trigger the "Volatile Munitions" event in Stellaris:

Player choices

When this event fires, you can choose between these 3 options:

  • Blow it up.
  • Attempt to recover the ancient explosives.
  • Let the situation resolve itself.

Regardless of your choice

  • Engineering: +None to None

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Volatile Munitions (astral_planes.6065) connects.

Can lead to