Volatile Munitions
The "Volatile Munitions" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Volatile Munitions

Further analysis indicates that this planet was once used as an enormous weapons cache. Having sat inactive for thousands of years, individual weapons are now beginning to malfunction, turning the entire planet into an unstable battlefield. We have the capacity to trigger all remaining munitions in a controlled manner. Alternatively, we could attempt to extract some of the weapons and deactivate them before they explode.
The command below will trigger the "Volatile Munitions" event in Stellaris:
Player choices
When this event fires, you can choose between these 3 options:
- Blow it up.
- Attempt to recover the ancient explosives.
- Let the situation resolve itself.
Regardless of your choice
- Engineering: +None to None
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Volatile Munitions (astral_planes.6065) connects.
Can lead to
- A Rift Appears
astral_planes.6070 - Successful Weapon Extraction
astral_planes.6075 - Misfire
astral_planes.6080 - Chain Reaction
astral_planes.6085