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Emotive Feedback Layer Enabled

The "Emotive Feedback Layer Enabled" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Emotive Feedback Layer Enabled

Emotive Feedback Layer Enabled event picture
Situation event

An experimental communication overlay has been deployed on Arkship …. The protocol applied a sentiment-analysis filter to internal communications, automatically broadcasting the sender's emotional state alongside their message. Crew report receiving status updates accompanied by real-time emotional annotations such as "slightly anxious," "mildly hopeful," and "suppressing tears, poorly." C.A.E.L.I.: "We all feel things, and now we can share those things! It's healthy! It's healing! It's... slightly overwhelming, yes, but it's honest!" S.T.E.R.I.S.: "How inspiring. Shall I log every whimper under mission-critical data, or just archive it under 'wailing'?"

The command below will trigger the "Emotive Feedback Layer Enabled" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • An interesting experiment.
    • This decision will temporarily speed up the situation.
    • Society: +None to None
  • This does not benefit us.
    • This decision will temporarily slow down the situation.
    • Physics: +None to None

Firing conditions

Show raw conditions
situation_progress >= 90
NOT = { has_situation_flag = caeli_random_core_conspiracy_event_flag }