Emotive Feedback Layer Enabled
The "Emotive Feedback Layer Enabled" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Emotive Feedback Layer Enabled

An experimental communication overlay has been deployed on Arkship …. The protocol applied a sentiment-analysis filter to internal communications, automatically broadcasting the sender's emotional state alongside their message. Crew report receiving status updates accompanied by real-time emotional annotations such as "slightly anxious," "mildly hopeful," and "suppressing tears, poorly." C.A.E.L.I.: "We all feel things, and now we can share those things! It's healthy! It's healing! It's... slightly overwhelming, yes, but it's honest!" S.T.E.R.I.S.: "How inspiring. Shall I log every whimper under mission-critical data, or just archive it under 'wailing'?"
The command below will trigger the "Emotive Feedback Layer Enabled" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- An interesting experiment.
- This decision will temporarily speed up the situation.
- Society: +None to None
- This does not benefit us.
- This decision will temporarily slow down the situation.
- Physics: +None to None
Firing conditions
Show raw conditions
situation_progress >= 90
NOT = { has_situation_flag = caeli_random_core_conspiracy_event_flag }