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Troubling Developments

The "Troubling Developments" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Troubling Developments

Troubling Developments event picture
Fleet event

Our knowledge of the ancient settlement on … deepens, but so too does our concern. What we have uncovered is the remains of a frontier colony - a remnant of a civilization so long forgotten, we cannot even discern their name. When seas were a more dominant feature on this world, disparate groups of settlers were brought from their homeworld and conscripted into pioneer submarine crews. Their goal: to establish colonies and exploit the planet's natural resources. Their reality, however, was one of unchecked biological experiments, radical political change, and significant peril fending off hostile flora and fauna. The sensor logs from a navigation buoy appear to have tracked one such crew en route to a nearby outpost. We believe their vessel may still be there, trapped in ice along with a cache of useful materials.

The command below will trigger the "Troubling Developments" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • Dispatch a research team immediately.
  • See what we can learn about those hostile ocean-dwellers.
    Available only if Must not have technology: Ocean Ecology Management.
    • −400 Energy Credits