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Draconic Scale Investigation

The "Draconic Scale Investigation" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Draconic Scale Investigation

Draconic Scale Investigation event picture
Country eventDLC: Aquatics

Now that we have made some progress understanding xenobiology and exotic materials, our researchers have proposed that we send a science ship to take a closer look at the dragon. They are particularly interested in its scales, which are remarkably durable - even impenetrable. While we have acquired numerous naturally-shed samples, our scientists remain baffled as to how the scales form. Using what they describe as a "mildly intrusive" probe, they believe they can get under the dragon's protective layer and directly study its natural processes. Surely the dragon will not mind... Surely.

The command below will trigger the "Draconic Scale Investigation" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • Go ahead.
    • Start special project: Dragon Specimen Gathering
  • Let's try something less intrusive.
    • Start special project: Remote Dragon Scanning

Firing conditions

Conditions the game checks before this event can fire:

  • Requires origin: Here Be Dragons
Show raw conditions
has_origin = origin_here_be_dragons
years_passed > 12
NOT = { has_country_flag = dragon_materials_study }
if = {
  limit = { years_passed < 50 }
  calc_true_if = {
    amount >= 2
    has_technology = tech_alien_life_studies
    has_technology = tech_arcane_deciphering
    has_technology = tech_genome_mapping
    has_technology = tech_gene_tailoring
    has_technology = tech_glandular_acclimation
    has_technology = tech_gene_expressions
    has_technology = tech_regenerative_hull_tissue
  }
  calc_true_if = {
    amount >= 2

    has_technology = tech_ship_armor_2
    has_technology = tech_ship_armor_3
    has_technology = tech_ship_armor_4
    has_technology = tech_ship_armor_5
    has_technology = tech_regenerative_hull_tissue
    has_technology = tech_crystal_armor_1
    has_technology = tech_crystal_armor_2
    has_technology = tech_rare_crystals
    has_technology = tech_mine_rare_crystals
    has_technology = tech_starbase_3
    has_technology = tech_starbase_4
  }
}
has_non_hostile_origin_dragon_trigger = yes