Special Project Completed
The "Special Project Completed" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Special Project Completed

Ship event
The facility on … lights up as Science Officer …'s plan finally comes to fruition. The robots activate and immediately move with purpose. The crew of the … stare in shock, but warrantedly so, as the machines move out across the world, starting to cleanse the toxicity from it. One could assume that the previous inhabitants were too wrapped up in conflict to save themselves.
The command below will trigger the "Special Project Completed" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Amazing.
- The Planet Class of … changes to Continental. Adds the Fallen Robotic Society modifier to …: +3 Robotic Assembly Plant +1 Craters +2 City Ruins +3
- Amazing.
- Gives access to the Improved Energy Initiative Empire Edict. The Planet Class of … changes to Continental. Adds the Fallen Robotic Society modifier to …: +3 Robotic Assembly Plant +1 Craters +2 City Ruins +3