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Apocalypse Past

The "Apocalypse Past" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Apocalypse Past

Apocalypse Past event picture
Ship event

… was once home to a race of reasonably intelligent beings who destroyed themselves when they were seemingly only decades away from space flight. The planet has recovered from what must have been immense acts of senseless destruction, but it still bears very visible scars. One of the few remaining ruins on the surface holds a reasonably well-preserved stone monolith inscribed with a message, quickly decoded by …. It is a warning, from the last of the extinct species to whoever they believed would arise after their passing. It was the development of an "ultimate weapon" that was their downfall; some quirk in the psychology of this species evidently rendered deterrence through mutually assured destruction impossible. Survivors, before dying of unknown causes soon after, hid this weaponry deep underground as destroying them was difficult, and left this message dissuade us from going looking for them.

The command below will trigger the "Apocalypse Past" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • Then dissuaded we shall be.
  • Find those weapons.
    • Start special project: The Ultimate Weapon

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Apocalypse Past (anomaly.255) connects.

Can lead to