Unstable Ruins
The "Unstable Ruins" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Unstable Ruins

Fleet eventDLC: Ancient Relics
Our … working on … have reached a highly unstable section of the ruins. Supports will have to be carefully added to the floors and ceilings before we can proceed. It will be difficult work, but finding an alternate route would delay the project.
The command below will trigger the "Unstable Ruins" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Safety first. Stabilize those ruins.
- −100 Energy Credits
- They will have to go around.