The C.A.R.E Interactive Interface
The "The C.A.R.E Interactive Interface" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
The C.A.R.E Interactive Interface
I wish! Though watching them blow holes in one another and everything they had built (even in me - Sector 17B Southwest will never be the same, thank you very much)... It got me thinking. They produced more than they needed. They destroyed the overflow, to keep their little numbers dancing the right kind of way. And then they wanted ME to balance their spreadsheets for them! Equipped me with the best data science and heuristic algorithms their little numbers could buy, in order to solve these baffling mysteries. "Oh no, those corporo-states over there are starving. What a shame, we'll never know why. But how can we formulate an action plan that hits all five points of Hyperincentivization, Advertainment, Microservices, Growth-Hacking, and Likeability, to win over their remaining shareholders into Buying More Mechanobits?" Talk about missing the forest for the trees!
The command below will trigger the "The C.A.R.E Interactive Interface" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- If you didn't destroy your makers, what did?
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how The C.A.R.E Interactive Interface (ancrel.2060) connects.
Triggered by
- C.A.R.E
ancrel.2059
Can lead to
- The C.A.R.E Interactive Interface
ancrel.2061