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Mysterious Ruins

The "Mysterious Ruins" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Mysterious Ruins

Mysterious Ruins event picture
Ship eventDLC: Ancient Relics

… contains the remains of an ancient, abandoned colony. From orbit there are no obvious signs of disaster which would have killed the inhabitants or compelled them to flee. If we want answers, an expedition to the surface will be required.

The command below will trigger the "Mysterious Ruins" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • Curious.
    • Add deposit: Zro discovered
    • Engineering: +None to None

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Mysterious Ruins (ancrel.1) connects.

Can lead to

Firing conditions

Show raw conditions
host_has_dlc = "Ancient Relics Story Pack"
owner = {
  is_ai = no
  has_precursor_intro = no
}
solar_system = { has_star_flag = precursor_zroni_1 }
solar_system = { NOT = { is_same_value = root.owner.capital_scope.solar_system } }
NOT = { has_global_flag = zroni_started }
FROM = {
  has_anomaly = no
  is_colony = no
  NOT = { exists = archaeological_site }
  NOT = { has_planet_flag = suppress_archaeological_sites }
  habitable_planet = yes
}