The Stellaris commands database
A complete and up-to-date database of all Stellaris commands and IDs.
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Anomaly IDs
An anomaly is represented by survey readings that deviate from what is normal. Anomaly IDs can be used with the add_anomaly command.
Anomaly IDs
Archaeological Site IDs
Archaeological site IDs can be used with the command, effect create_archaeological_site =.
Archaeological Site IDs
Ascension Perk IDs
Ascension perks can be viewed as defining characteristics that emerge as a product of the socio-cultural evolution. Ascension perks can be activated using the command activate_ascension_perk.
Ascension Perk IDs
Building IDs
A building represents a collection of facilities scattered across a world that create jobs that generate different kinds of resources. Buildings can be added using the Building ID and the effect add_building = command.
Building IDs
Casus Belli IDs
In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. Casus Belli IDs can be used with the casusbelli command.
Casus Belli IDs
Civic IDs
Civics represent the principles of life within an empire and are primarily limited by the authority and ethics an empire possesses.
Civic IDs
Deposit IDs
Deposit IDs can be used to add resource deposits or planetary features to a celestial body.
Deposit IDs
Diplomatic Action IDs
Diplomatic Action IDs
District IDs
Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production.
District IDs
Ethic Key IDs
Ethics, or guiding principles of an empire and its people, can be added to a population with the add_ethic_pop command.
Ethic Key IDs
Event IDs
Events occur throughout the course of play. They can also be started using the command event.
Event IDs
Leader Trait IDs
Use the add_trait_leader and the ID of the leader trait you wish to add. Traits represent the background, education or personality of a leader.
Leader Trait IDs
Megastructure IDs
Megastructures are colossal constructions. Create the megastructure you want with the create_megastructure command.
Megastructure IDs
Modifier IDs
A modifier influences a scope's gameplay state, be it a country, planet, etc.
Modifier IDs
Planet Class IDs
Change the class of the selected celestial body with the planet_class command and the planet class ID you wish to change it to.
Planet Class IDs
Relic IDs
Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis or own the required DLC. Relics can be added using the add_relic command with the corresponding relic ID.
Relic IDs
Resolution IDs
Resolutions are laws passed by the Galactic Senate and affect every member of the Galactic Community.
Resolution IDs
Resource IDs
Resources can vary from fairly common food crops to very rare substances such as dark matter and also abstract concepts such as influence and research. Resources can be added using the resource command.
Resource IDs
Ship IDs
A ship is a spaceborne vessel controlled by an empire. Specified ships can be added using the add_ship command.
Ship IDs
Species Trait IDs
Traits can be added to a species using the add_trait_species command and the species trait ID.
Species Trait IDs
Technology IDs
Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society.
Technology IDs
Tradition IDs
Traditions represent the socio-cultural evolution of an empire as it expands and develops and consist of abilities, edicts, or bonuses unlocked with the unity resource.
Tradition IDs
War Goal IDs
A country can attack another country with the command war, and assign the war a specified war goal.
War Goal IDs